Augmented Reality Home Siting

This iPad app prototype allows users to see what their future home would look like on their land or to experience what their views would look like from inside their prospective home. One can switch between homes and rotate them in relation to the building site to optimize a scenic view. The final product would also let users capture stitched 360 panoramas of their building site so they can play with the home's orientation later.

My primary role on this project was product management, though I contributed to both 3D asset creation and UI design as well. The app was developed in Unity and the 3D assets were built in CATIA.

Testing iPad app prototype in park


Virtual Walkthroughs with Oculus Rift

Below is a video of an interactive walkthrough that runs in Unity. It was generated from a Revit model using a custom conversion pipeline which uses 3ds Max as an intermediary software. Shadows, sunlight, reflections, moving water and plants swaying in the wind were added to help customers visualize what it would be like to live in the home. Oculus Rift VR goggles were enabled to give users an immersive spatial experience as they walked around the environment. Lightmaps were baked in Unity to give a photorealistic effect without requiring much processor power.

Designers were trained to use this conversion pipeline to be used as a sales tool, to communicate product development intent and to promote past completed projects. The interactive walkthroughs can be embedded on web pages.

My primary roles were product manager and interaction designer. I also contributed to 3D asset creation.

Testing 3D walkthrough with Oculus Rift dev kit. Xbox gamepad is used for navigation. One can hear cricket noises with the headphones coming from the forest outside; they get quieter as you walk inside the house.

Video of 3D interactive walkthrough